GameBench launches first ever touch latency benchmark for mobile gaming


Whether you’re a device manufacturer or a game developer, performance is key to your users’ experience. GameBench continues to lead the charge on delivering solutions for the gaming ecosystem. Our creation of the touch latency benchmark is just the latest contribution to the community.

GameBench, an industry leader in providing mobile performance testing solutions, is proud to announce that it has launched the mobile industry’s very first touch latency benchmark.

GameBench provides end-to-end performance testing tools and professional services to a wide range of game studios and smartphone manufacturers.

Alongside frame rates, load times, power consumption and other metrics assessed by GameBench, touch latency is a critical component of user experience because it measures the time taken for a game to respond to the gamer’s input. Low latency will make a game feel responsive and increase the player’s competitiveness, while long latency will make a game feel laggy and harder to control.

GameBench, using its suite of proprietary benchmarking technology and techniques, has based its benchmarks on targets that come from the world of competitive PC and console gaming where expectations for input lag are more established.

The importance of this new metric to device manufacturers was made clear last week when it was used to highlight the performance of the Huawei Mate 30 Series during a major launch event on September 26th.

You can find the full report detailing the results available on GameBench at https://blog.gamebench.net/huawei-mate-30-pro-iphone-11-pro-max-gaming-benchmarks.

The development of the touch latency benchmark is another milestone in GameBench’s mission to become the industry standard for mobile performance testing.

Sri Iyer, CEO GameBench, said:

“Whether you’re a device manufacturer or a game developer, performance is key to your users’ experience. GameBench continues to lead the charge on delivering solutions for the gaming ecosystem. Our creation of the touch latency benchmark is just the latest contribution to the community.”

About GameBench:

GameBench was founded in 2013 and has quickly established itself as a pioneer and leader in the industry for mobile gaming benchmarks. As an independent and neutral platform, GameBench offers a suite of professional-grade tools and services for gaming studios to optimize a game’s performance for any device and conduct competitive analysis. Major mobile manufacturers have come to rely on GameBench to test platform performance. As a result, clients and partners from around the world have used GameBench to perform nearly 54,000 hours of tests and 15,000 games and 6,300 distinct device models.

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